Equipment Skill 2 War Mania (Passive)
Skill effect: When the seeker’s life source limit reaches 1 time of the theoretical limit of physical attributes, it can be triggered to obtain a recovery effect of% of life source limit per second. This recovery effect does not consume the seeker’s blood, but the potential consumes the eternal fighting spirit.
[It is estimated that the effect of war madness can last for three natural days when the pioneer is full of fighting spirit. When the fighting spirit is exhausted, the pioneer needs to take the initiative to recharge or wait for the fighting spirit to absorb it independently]
Equipment Skill 3 Stupid Man (Passive)
Skill effect: When the pioneer charges, he bears the enemy’s attack, all the damage except the real damage is reduced by 3%, and at the same time, he gains the effect of breaking the potential, intimidating the enemy to a certain extent and partially attenuating the enemy’s attributes.
Equipment Skills 4 Warrage Suit (Passive)
Skill effect: This skill effect will be triggered when the seeker wears three war maniac suits at the same time. The natural recovery speed of life source value will be increased by 3%, and the natural recovery speed of soul source value will be increased by 2%. The effect of all skills in the suit will be doubled and the CD of all equipment skills of the seeker will be halved.
Evaluate the headstrong man’s fear of trauma!
Score 23 points
[Battle Crazy Suit Battle Day]
Origin of origin
Qualitative chaos
Equipment type arm armor
Wearing requires 3 physical fitness and 3 strength.
The details are made by the backers ████████████████████████████
Equipment Skill 1 Wild (Passive)
Skill Effect Explorer gains 5% physical damage bonus when launching physical attacks with both arms (including waving weapons with both arms).
Equipment Skill 2 Brute Force (Passive)
Skill effect: When the seeker is physically attacked, he will lose 2% of physical damage except the equipment resistance. If the physical damage is reduced by 4% in the battle, the seeker’s strength will temporarily increase by 2% when wrestling is judged.
Equipment Skills 3 Battle Days (Active)
After the skill effect is activated, the seeker will be blessed with the double-war-day effect for 6 seconds. When the enemy is harmed, an additional 6% of real damage will be added. When the universe will be harmed, the effect will be doubled.
Equipment Skills 4 Warrage Suit (Passive)
Evaluation of glory belongs to a natural war maniac!
Score 231 points
[War Crazy Suit Battlefield]
Origin of origin
Qualitative chaos
Equipment type leg armor
Wearing requires 3 physical fitness and 3 strength.
The details are made by the backers ████████████████████████████
Equipment Skill 1 Earth (Passive)
Skill effect: When the Explorer concept steps on the ground to fight, he gains 2% movement speed plus 2% strength increase.
Equip Skill 2 Anger (Passive)
Skill effect: When the seeker’s soul is displayed, it will produce intertwined increase and fluctuation, and the soul will produce additional shock wave damage, which belongs to real damage. The specific value depends on the intensity of shock wave and soul. Please ask the seeker for actual combat experience.
Equipment Skill 3 Battlefield (Active/Passive)
Skill Effect Explorer increases all damage by 5% when both legs attack, and makes all damage meet by 5% when both legs block. Actively activate this skill. The power attribute+1 (this effect only takes effect on the 32-point attribute) can trigger earth special effects.
Equipment Skills 4 Warrage Suit (Passive)
Evaluate them from the ground to the sky!